Here, You Scream: New Delphi (NOW ON KICKSTARTER)
This product is currently available to back on Kickstarter by clicking here
WELCOME TO NEW DELPHI. SOMETHING NEVER LEFT.
The New Delphi Rest and Replenishment Station is hardly the dream gig for a scavenger. A long week of cryo-sleep, no danger pay, and of course the rumours that the station never really went totally dark…
Yet here you are. Five scavengers brought together by… what? A pay cheque? A penchant for chasing ghost stories? Or perhaps there's something more sinister at play. And if so, is it lurking in the heart of the station? Or has it just stepped on board with you?
Welcome to Here, You Scream: New Delphi.
Because out here, the truth isn't broadcast. It's buried.
WHAT IS "HERE, YOU SCREAM: NEW DELPHI"?
Here, You Scream: New Delphi is a GM-less tabletop jubensha experience, a story-driven mystery to play at home with friends, crewmates, or fellow ghost-chasers.
It combines:
- The dread and discovery of games like Prey and Return of the Obra Dinn
- The social deduction tension of hidden-role games
- The emotional depth of scripted interactive theatre
- The narrative complexity of modern jubensha
- The paranoia of not knowing whether the monster is behind you, or beside you
Packed into a single two-hour evening experience, delivered straight to your door. Open the box, sit down with five players, and let the station breathe.
Duration: ~2 hours | Players: 5
THE PREMISE
Something happened aboard New Delphi.
The official reports say the station went dark due to a systems failure. A tragic but unremarkable incident in a sector that sees plenty of those. Case closed. Salvage rights opened.
But the rumours say something different.
Five scavengers have been contracted, or have found their own reasons, to board the abandoned station and strip it for parts. They don't know each other. They don't entirely trust each other. And one by one, they'll begin to suspect they weren't all brought here for the same reason.
As the station's secrets start to surface, so do their own. Because every one of these five people has a past. And at least one of them has something to hide about what really happened here.
Here, You Scream is a game about survival, identity, complicity, and the things we do when no one is watching, except, of course, when someone is.
HOW YOU PLAY
Five Players Each participant receives a richly detailed character profile packed with backstory, personal objectives, relationships, and secrets that will complicate every alliance you try to form.
Explore the Station Move through New Delphi's interconnected zones, uncovering evidence of what happened, and what might still be happening, through clue cards, leaked logs, and fragmented testimony.
Keep Your Secrets Intact Every character is hiding something. Some secrets are personal. Some are devastating. You decide what to reveal, when to reveal it, and who you can afford to trust.
Unravel the Mystery By the end, the group must piece together what truly happened aboard New Delphi, identify who, or what, is responsible, and decide what to do about it.
Your Decisions Shape the Story The game branches based on the evidence uncovered, the alliances formed, and the truths the group chooses to accept or bury.
No GM. No facilitator. No single correct answer. Just five scavengers, one silent station, and whatever's been waiting for you to arrive.
CONTENT INFORMATION
Here, You Scream: New Delphi contains: references to violence and murder, deception, hidden identity and personal secrets, hidden romance, references to systemic oppression and political struggle, puzzle solving, and ethical dilemmas.
WHY WE'RE MAKING THIS
Following the success of All Falls Down: Sorroborough and Seven Strikes, we wanted to push the jubensha format somewhere it hasn't been before, into the dark, cold silence of deep space.
Here, You Scream is a story about what people do when the structures that usually constrain them fall away. No oversight. No society. No one coming to save you. Just five people and the wreckage of something that went very wrong.
But at its core, like everything we make, it's a story about people, complicated, frightened, morally compromised people trying to figure out who to trust before time runs out.
If you enjoy tense social deduction, atmospheric horror, ethical dilemmas with no clean answers, or stories that put character above spectacle, this one was made for you.
LIMITED EDITION RUN
There will be only 100 units of this first edition printing of Here, You Scream: New Delphi.
Each box is hand-assembled, beautifully printed, and designed to last. Five special backers will also receive the chance to become a playable character in our next jubensha project, immortalised in a future mystery of their own.
WHO IS THIS FOR?
- Fans of atmospheric sci-fi and space horror
- Players of TTRPGs, social deduction games, and GM-less narratives
- Lovers of interactive theatre and immersive mystery experiences
- Newcomers curious about jubensha
- Backers who enjoyed All Falls Down: Sorroborough or Seven Strikes
- Anyone who likes their stories tense, morally murky, and deeply human
THE STATION IS WAITING. THE AIRLOCK IS OPEN.
This is a story about what survives in the dark. About who you become when the rules no longer apply. About the price of secrets, and who pays it.
The lights are flickering. The logs are corrupted. Something is still aboard.
Back Here, You Scream: New Delphi today.